Dustwind – Review

Dustwind – Review

On August 15, 2018, a few days before Gamescom’s madness won, a real-time tactical game was released in advance on Steam. Entitled Dustwind, this new game embeds combat from above on cards for 1 to 8 players with various objectives.


Gameplay

At the launch of this game, it is classically directed with the mouse, which allows you to zoom at will. The camera rotates 360°, which provides a good overview of the game area and helps you avoid blind spots. The characters also move with the mouse, by a click on the ground at the place of the destination.

By default, the character auto-attacks following the instructions are given via a small panel on the right. If he has a target in range with at least a 33% chance to hit, then you may shoot. Each character carries two weapons, typically a long range weapon and a short range weapon (whether a firearm such as a shotgun or a melee weapon). The change from one weapon to another, however, is not automatic and requires to be done in the heat of the moment. For more efficiency, a damage localization system is in place, at least according to the little guy in the middle bar.

The characters carry in their inventory items, such as care kits (to heal or care for friends), grenades, repair kits (to repair vehicles), grenades, mines, time bombs. They can also deploy barricades or turrets. All these objects are to be used on a case by case basis, nothing automatic here, they are activated with different shortcuts of the keyboard, or click, then apply either on a target element or on the ground.

Once each of these means of defense is reviewed, there is the big melee with four waves of villains attacking from several sides.

Currently, six modes are available on various cards: cooperation, last standing team, team deathmatch, each for himself, gas capture and territorial attack/defense. The cards are of several difficulties, from the simple to the nightmare, even though we did not see a big difference, most of the official cards being anyway difficult.

Trying to make use of the multiplayer may leave you disappointed as you have to wait a long time without a match starting. Hence, you have to fall back on a local match where you can play a team of six characters on a difficult map.

In multiplayer, the computer may promote you as a host when there is no active participant. When nobody joins you, you may have to run a single game again on a 1-4 card normally planned in cooperation.

The gameplay is quite difficult as the adversity is too great. Your character will quickly find himself running out of everything, from ammo, to a skincare kit, to grenades, and will die in excruciating pain.

Offering a sigh of relief, the last part of the game, the map editor, is rather simple to use. On the map of configurable size, a large number of assets is available to create towns and villages, industrial complexes, bunkers or factories. To add a touch of authenticity, there are also effects (blood stain, smoke), lights, vehicles, etc.

Once the structure of the map itself is created, all the rules are configurable, as well as the objectives and areas to be captured. It becomes a bit more technical, without being inaccessible to someone interested. The card can finally be published on Steam Workshop and becomes playable by the others. An excellent thing that could add important content.

Design

In Dustwind, two German developers vow to create a super cool tactical role-playing game, although, the first version has lots of gameplay issues, we hope this would be corrected in subsequent versions.

While the graphic designs, audio and video features are cool, there are many things to point towards as the game’s downsides.

It is complex but easy to approach, brutal but cunning, tactical but fast, Dustwind is mostly excellent but stillborn. To bet everything on the multiplayer, this homage to Fallout Tactics is shot in the foot: the players in search of solo will sulk rightly, fans of competitive modes will not be able to play for lack of opponents. You’ll be happy to hear about it if you have a solo campaign or community worthy of the name.

Pros

  • Interesting special effects
  • Great for sole entertainment
  • Enough of inventory items
  • Lots of weaponry

Cons

  • Inaccessible multi-player
  • Difficult game mechanism

Conclusion

It’s hard to make a conclusion for now because the single player mode is not very interesting without a campaign or story, not to mention the difficulty. Also, there is not enough community to enjoy the multiplayer mode in good conditions. The game offers a tutorial which allows glimpsing dynamic and effective gameplay based on a good panel of weapons and accessories, all in rather well-well-designed environments. The sequel was unfortunately not at the height of the beginning, with an inaccessible multiplayer.

We can not recommend the game to solo players, but if you plan to buy it with some friends, then you will not regret this group purchase!

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