Legrand Legacy – A Review
A new independent stage game has come to the fore! Developed by SEMISOFT and published by Another Indie, Legrand Legacy: Tales of the Fatebounds pays tribute to the genre of the 90s JRPG by refreshing the tactical combat formula on the turn per turn.
Legrand Legacy will have gathered no less than 80 people working in tandem to create a great adventure worthy of an AA game with the means of an independent studio. This is an ambitious project that started in 2014 in Southeast Asia.
The story begins with the classical amnesiac hero who finds himself fighting in the arena without knowing how he found himself in this situation. The fight is resolved by a victory in extremis by a sort of dormant capacity inside Finn who knows only one life dedicated to slavery with no possible outcomes. His victory does not leave an old man an old man who buys his freedom to help him undertake a journey as a bodyguard to reach his sick daughter in a hidden city and give him a special herb that will save his life. Finn tries to find his identity somehow while helping his savior but the script will not be so lenient. His future holds many surprises and encounters against a quest to save the world.
In this beautifully hand-drawn world where many intelligent races live together, harmony does not seem to be appropriate for bringing people together. On the contrary, the cataclysm that took place during a war will have soured any individual crossed during the war. Hard to trust anyone!
Both intriguing and disturbing, the first steps in Legrand Legacy attempt to portray an epic atmosphere in an arena battle that unfolds with violence and dexterity.
Before attacking the scenarios, let us first look at the combat system of the game which, we remember, is part of the tradition of JRPG. Preparing your fight with strategy is essential because to head headlong into the fray without showing interest in the strong and weak points of the opponents can be extremely punitive. During the clashes, attack techniques, defense bonuses and objects used during clashes will be of no secrets.
The “originality” is its turn-based combat system incorporating QTE. Many players are allergic to this game system and say that we must really pay attention throughout the course of a fight or a little distraction may shorten the game session.
The basic principle is to press the right button at the right time to engage its previously selected action (either on the keyboard or the joystick). Pressing the right button with perfect timing will make us benefit from a bonus to the chosen action.
There is no big innovation at the level of combat controls, classic attacks, guards, magic, info and special attack.
The positioning of the characters also plays a role in the strategy which is easy to understand and makes much of sense. A character positioned on the front will have attack bonuses while the second line will have defense bonuses and will also benefit from the cover of the companions in the first row.
Each enemy is sensitive or resistant to certain attacks. The forces of the elements are present and will determine the most viable strategy to slay the enemy in a few shots (for example the fire attack effective against the Earth’s defense). Experience points will be accumulated at the end of the battles allowing to obtain capacity points at each tier of the level to strengthen the character and at the same time unlock skills when these abilities reach a certain threshold. This system which is very similar to Diablo is effective to either distribute points to achieve powerful skills or to plug the weaknesses of the character. Simple and effective, this system is easy to use for those who are less comfortable with this point distribution mechanism.
To progress in this environment devastated by ancient demons and become hostile to host creatures more hostile than each other will be to rely on a wide range of items sold to the market: the classic potions of care, revitalization or ointments and antidotes. These are in order to grant survival throughout the adventure.
Craft objects and recipes or plans are available to obtain objects of great utility facilitating the progression over the long hours of exploration. Blacksmiths around the world will lend their services to reforge and strengthen your blades at the cost of some Danaar (local currency) and essential components to improve the alloy of weapons. However, Finn will be able to carry only a limited number of objects by their accumulated weight: it will be necessary to play the merchants to optimize the place in the inventory accordingly. On the way to many meetings, waiting at every street corner, gleaning information or talking to a worried NPC will give you one or more side quests to solve with experience. Hence you’ll have a reward and often money that can be used to buy everything the trip will require cited before.
SEMISOFT certainly offers a complete game. However, there’s a realization below our expectations – visually speaking.
The overall design is inspired by the era of RPGs on PS1/PS2 or SNES (Legend of Dragoons, Shadow Hearts, Suikoden, Fire Emblem, or the first Final Fantasy not to mention the Tactics versions). Many similarities are concentrated in Legrand Legacy which plunges us into menus with well-known options. Suffice to say that the bar was placed high up! Legrand Legacy is a great summary of what has been done in terms of J-RPG.
Here’s a style of game well known by many players who will be delighted to be again carried away in a world while 2D drawn in the old fashioned with sets and 3D characters running through it. On the menu is a living world filled with fantastic creatures, devastating wars, conspiracies, betrayals and a plot of vengeance and redemption.
- Amazing gameplay
- Elegant environment
- Great soundtrack
- Limited exploration experience
- The gameplay is repetitive and predictable
- Bugs reported
Legrand Legacy caters to any type of player from the RPG adventure veteran to the most adventurous novice.
The scenario is the carrot at the end of the stick which will make you want to engulf yourself in the universe of Finn and his fellow travelers. The tribute to JRPG is present, the care is given to the game mechanics and the balance of the whole is a pleasure to see and, thank goodness, they accompany us for good long hours. The sensation of having in hand a role-playing of the 90s is astonishingly highly welcomed. Despite the rigid animations, the whole thing gives full satisfaction to the most nostalgic of a beautiful epic for adventurers.